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Dec 2010 31

Work in progress of the CSA video bumper, this is the finalised logo sequence complete with practical fireballs shot on a homebrew greenscreen with a Canon HV20 on loan from the folks at Dreamtemplate.com. CG done in maya and compositing with After effects and Premier

Dec 2010 27

No not the girl called Maya ;-) some WIPs of what I’m working on for fun during the loooong break. Honestly can”t wait to get back to class but its just me and Maya for the next few weeks.

Combat Sport Australia Logo / Video Bumper

Personal project for my good mate StuBalls over at Combat Sport Australia , model and texture so far of the MMA gloves and hands in Maya, still need to come up with a simple and high impact 10 sec bumper for the fight DVDs.

Cerebus the Aardvark Animated Feature

A very special production current in the making by many talents artists around the world, I was asked to model and texture 2 scenes and props, a dungeon prison and a dark tunnel reveal. Really enjoyed the texturing and lighting on this one. Here is the tunnel reveal shot currently been worked on by the animators, head to whatcomix for the regularly updated production log.

Cyber Steampunk Head

And finally this good looking fella has been taking up most of my energy lately, concept is to cross a cyber punk an and steam punk elements to create a hovering cybernatic robot. organic face sculpted in mudbox and the rest made in Maya.

Dec 2010 02

I can’t believe the year is drawing to an end, the last 10 months has been truly one of the most rewarding periods in my life so far. Dropping out of a 9 – 5 job to pursue a passion that has always been with me has been difficult but I am loving every minute of it.

I remember there were moments where I was seriously doubting my abilities and my decision to go back to study 3D, I was so very close to dropping out of class but thanks to my mother, close friends and excellent study environment, I managed to get back on track. I am just a little proud of my achievements so far and very humbled by the long journey ahead. I believe the last 12 months has given me the foundation and affirmation of my passion for 3d computer graphics. The last 10 years of my life I’ve jumped from job to job ( sales person, business owner, IT call centre, network admin, web designer, graphic design and SEO. All of which I could have settled for long term, but was never passionate about it enough to justify the 9 – 5 grind.

I might be coming across a little arrogant in this post, thats not it at all. I just believe I have found something that I am willing to sacrifice a lot for and have never been so passionate and committed to. Those of you that know me well, will hopefully understand why I have been a hermit.

3D computer graphics is not easy, but with the technology we have at our disposal it does present a great opportunity for students to produce higher quality renders / results in a shorter amount of time. In retrospect I also think that the learning curve is steeper & harder, because of all the different choices of technology and the utterly insane benchmark set by studios like WETA and Pixar to just name a few.

So whats next? Well, there is no question that I need and want to further my study in 3D CG, the foundation has been set and I need to build on that knowledge, that would be my honest self critic.

I have enrolled at MSIT for another 6 months in 2011 for the advance Diploma in screen and media. I am very much looking forward to it, as I will be able to put knowledge into practical pieces.

And after that? well I think I will let fate decide :) for the meantime I am thankful for the life I lived and the knowledge I gained in the last 10 months. I am grateful for the health and support of my family, friends and tutors.

End touchy feely post and on with moar CG! check out these motion capture tests!