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Mar 2011 31


same animation rendered out with mental ray.


creature smashes the corrugated iron wall in anger!

Mar 2011 30

The Shroud of Turin is a 14-foot cloth in which many believe Jesus Christ was buried. I watched an interesting doco on SBS tonight about the shroud and how scientists tried to disproof this relic. This inspired me to do a little investigation myself, as the photo that was taken during the examination reminded me of a depth map, used in 3D CGI to generate displacements on an object.

shroud of turin depthmap 3d

shroud of turin depthmap 3d

The largest image was generated from using the computer, it is not a modified image of the original As you can see the 3D generated Z-depth displacement map matches closely with the original to the bottom right.

Using photoshop to clean up and enhance the original photo I was able to created several versions of a first pass depth map (top right), which I than used in Mudbox as a stencil to sculpt the results ( below ).

Shroud of Turin 3D

What I found interesting was not who this person was, but how the image was transferred onto the cloth in the first place 2000+ years ago?? or as cabron dating suggest 1200 – 1300

Mar 2011 25


Mar 2011 25

creature UV

UV’s mess with my zen :) finnaly got around to it though. phew. All done through Maya and Bonus Tools.

Mar 2011 25


Same rig with a denser mesh and details added back in from original mudbox sculpt.

Mar 2011 24

Maya: Blend Shapes for specific parts of whole mesh
a great radial blend shape tool for maya
Face Rigging For Animation in Autodesk Maya bind joint to nurbs skull
Maya: A Soft Eyes setup
Maya: A Blend Shape Workflow (Part 3)

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