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Dec 2011 22

For CGhubs Creatureplanet challenge, concept stage.

Check out the challenge forum @ http://cghub.com/forum/showthread.php?t=8668

Dec 2011 21


Here is another simulation I did for the Cerebus 3D movie.
Below are some test renders, just checking out how the wall’s mesh looks at render quality.

Dec 2011 20


First pass

Dec 2011 18

Dec 2011 15

 

Here is my first video tutorial covering compositing 32bit Linear OpenEXR multichannel files in photoshop, without altering the values and blowing out the images when stepping down to 16bit or 8 bit modes.

I hope it helps, as Photoshop is not really geared towards working with 32bit images, if you are rendering out linear images from your 3D package this is useful.

(DISCLAIMER – Download and install at your own risk)

Download the Linear RGB ICC profile used in this video here -http://bit.ly/sxn6gI

How to create your own Linear ICC profile -http://fnordware.blogspot.com/2008/05/making-linear-icc-profile.html

Dec 2011 14

Finally took the plunge and started learning V-ray 2.0, have to say I’m impressed by the minimum learning curve to setup a scene and get a decent render out of it. It also seems pretty fast from my testing with simple geo.

here are some resources I used to get up; to speed.

    • http://youtu.be/VpMsw4nNVKI – VrayForMaya Lights Part 1
    • http://youtu.be/EvBffTQ29LM – V-Ray 2.0 for Maya Image Based Lighting
    • http://www.spot3d.com/vray/help/maya/150R1/camera_extr_attrib.htm
    • http://www.spot3d.com/vray/help/maya/150R1/render_params_imagesampler.htm
    • http://vray.us/vray_documentation/vray_physical_camera_examples.shtml
    • http://www.creativecrash.com/maya/tutorials/rendering-lighting/gi/c/v-ray-for-maya-and-gamma-settings
    • http://www.spot3d.com/vray/help/maya/150R1/examples_vrayphysicalcamera.htm
First Vray render using basic vray area lights and Vray material. Testing with vRay physical camera attributes like f-stops, shutter speed and DOF with a linear EXR workflow. Gotta say Vray gives a much quality render without the steep learning curve of MentalRay…
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