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Oct 2010 15

Want to create a holograph with Maya? I designed this very easy to use hologram shader for a personal project and now I’m pleased to share it with you to use on your personal projects.

Here is an example of what it will look like.

maya hologram shader example

Animation Video Example on Youtube

Download Hologram Shader for Maya at Autodesk’s Area 3D community website.

Notes

This is a simple procedural hologram shader for MAYA SOFTWARE renderer. The shader renders very fast and has a cool stylised look.

It uses a lambert shader as its base with a samplerInfo node controlling the dropoff thus emulating a fresnel effect, this gives greater control to the artist by adjusting the holo_dropoff_ramp visually while making sure the fall off always faces outward.

A perlin noise map ( Holo_noise ) is used to add depth and contour by mapping it to the bump channel. You can control this effect bump adjusting the holo_noise_bump depth.

As a hologram is generated by emitting light you will need to add a light source to get the full effect as seen in the provided scene example. This will add more depth and contrast.

Try using light linking to control the style without effecting the rest of the scene.

The shader has been tested in Maya 2010 & 2011.
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Oct 2010 08

Two video idents produced for my friends over at Dejan SEO. Software used were Maya and After Effects.
Which version do you prefer?

Oct 2010 06

Part of my 2011 showreel. The Fugu Fish.

Oct 2010 02

work in progress project. Maya 2011 + Mudbox + Photoshop

Sep 2010 15

This video left me speechless. Congrats to all involved.

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Aug 2010 30

Technique used

  • Maya polygon models
  • Base SSS shader used for character
  • useBackground shader used to extract shadow on floor plane via alpha channel.
  • Beauty pass: Mental Ray using IBL & raytraced shadows.
  • Occlusion pass: Final gather occlusion
  • Composited in Adobe After Effects CS5
  • Color corrected with Red Giant Colorista on render passes and final correction pass on composition.
  • Added Grain to match photo plate
  • Faux depth of field on photo plate using box blur and lum key gradient layer
  • Basic roto on photo plate to subtract foreground elements from blur
  • Vignette using Colorista and lens flareĀ  using AE.
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