Finally took the plunge and started learning V-ray 2.0, have to say I’m impressed by the minimum learning curve to setup a scene and get a decent render out of it. It also seems pretty fast from my testing with simple geo.
here are some resources I used to get up; to speed.
- http://youtu.be/VpMsw4nNVKI – VrayForMaya Lights Part 1
- http://youtu.be/EvBffTQ29LM – V-Ray 2.0 for Maya Image Based Lighting
- http://www.spot3d.com/vray/help/maya/150R1/camera_extr_attrib.htm
- http://www.spot3d.com/vray/help/maya/150R1/render_params_imagesampler.htm
- http://vray.us/vray_documentation/vray_physical_camera_examples.shtml
- http://www.creativecrash.com/maya/tutorials/rendering-lighting/gi/c/v-ray-for-maya-and-gamma-settings
- http://www.spot3d.com/vray/help/maya/150R1/examples_vrayphysicalcamera.htm
First Vray render using basic vray area lights and Vray material. Testing with vRay physical camera attributes like f-stops, shutter speed and DOF with a linear EXR workflow. Gotta say Vray gives a much quality render without the steep learning curve of MentalRay…

(preview render) – First Zbrush project using full maya – zbrush pipeline. First attempt at poly painting with Zbrush. Mental ray render in the works. ♥ Zbrush.
A quick study tonight, started off as a simple anatomy stidu, but ended up an alien creature reaching for the stars.


A short compilation of what went into the creation of the CG / Live Action short film Anomaly. This was the companion video for the 2011 VES awards which Anomaly was entered for the student VFX category. . sorry its a bit short I couldnt show all the breakdowns as there was a time limit of 1 minute… WATCH FULL MOVIE HERE – http://vimeo.com/26189826

Quick render and composite of a blackhawk chopper taking off. The model, texture and photo backplate are not mine. Maya / Mental Ray / Photoshop