Here is my first video tutorial covering compositing 32bit Linear OpenEXR multichannel files in photoshop, without altering the values and blowing out the images when stepping down to 16bit or 8 bit modes.
I hope it helps, as Photoshop is not really geared towards working with 32bit images, if you are rendering out linear images from your 3D package this is useful.
(DISCLAIMER – Download and install at your own risk)
Download the Linear RGB ICC profile used in this video here -http://bit.ly/sxn6gI
How to create your own Linear ICC profile -http://fnordware.blogspot.com/2008/05/making-linear-icc-profile.html
A short compilation of what went into the creation of the CG / Live Action short film Anomaly. This was the companion video for the 2011 VES awards which Anomaly was entered for the student VFX category. . sorry its a bit short I couldnt show all the breakdowns as there was a time limit of 1 minute… WATCH FULL MOVIE HERE – http://vimeo.com/26189826
Been playing around with Mental ray’s sss_fastSimple in maya 2012 and came across something that everyone should know about when making sss shaders.
The option “SCREEN COMPOSITE” is very important option to try turning off if you are finding your SSS shader is coming out grey instead of full color. This option effectively CLAMPS the color values during the render, and is ON by default. I really dont understand why this is on by default, but as you can see from the image above, the left side represents the OFF function, with full red saturation. While the right side you can clearly see a lot of grey clips…
So remember, if your render is turning out weird, try switching this off. Also another option to keep an eye out on is the SALE CONVERSION. You can read more about it from this great collection of Maya tips
Memory Dump