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Jul 2011 16

Anguish 3D face Mudbox / Maya / Photoshop

Jul 2011 14


H.R.Giger Gallery – http://lcart3.narod.ru/image/fantasy/giger/ot/6.htm

Kris Kuksi – http://kuksi.com/

Jul 2011 10

Still enjoying the freedom of Sculptris, here is a quick character sketch, the little guys name is ‘Baby Blue’, a baby born in the nuclear wastelands of muslumovo.


The composition shows Baby Blue playing in the cold and damp streets. ( photograpth by Robert Knoth )
Inspired while listening to this great tune – New York is Killing me
Baby Blue’s special ability is his urge to hug people, but unfortunately been highly radio-active, he tends to kill those whom he hugs, his special attack is his baby farts, which are deadly. :)
Time taken – 4hrs

Jul 2011 09

Decided to give Sculptris a try after hearing a lot of good things about it, well I gotta say I am not disappointed.
This is the result of 5 hrs first hand use, which started life as a sphere.

Discovering Sculptris is kind of like getting to 2nd base with your first girl :) The ability to freely sculpt and manipulate the model is really like working with clay, without any limitation by topology.

The interface is straight forward and I got the hang of it within 30 minutes, coming from mudbox I do miss sculpt layers, and texturing wise – its good for quick blocking, but does not compare with Mudbox, particularly with no stencil support and ability to layer textures.

But the ability to very very quickly flesh out an idea in 3D, makes Sculptris a unique tool, I am glad I discovered this great program, and highly recommend it to anyone who is interested in 3D. The learning curve is very low compared to mudbox or zbrush.

It also runs pretty fast on my computer, which has an old quadcore with a gts8800 card in it with 4gb ram. I did notice slowdown when the model jumped above 1 million poly tho.

One word that describes Sculptris is “LIBERATING!” :)

contact sheet

Jul 2011 07

Here are some work in progress shots of a new sculpture Im working on, sculpting took about 5 hrs and texturing about 2 hrs, its 90% done. I did it for practice, trying to get some emotion into a digital sculpture. Head started as a sphere and teeth/gums from 2 cubes.

Apr 2011 06

Here is a grim and dark piece I finished today, Click on the image for the original 1600×1600 piece.

World to Come - John Chen

Description
The world to come started life as a charcoal mural on my sketchpad which was than scanned and parts extracted for the final digital piece.
Photoshop was used to combine various parts of the original mural to produce the final 9 block piece.
This piece reflects the artists personal emotions and views towards the world as it is and as it will become.

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