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Hard surface modeling in Maya.
regent special xxl


For more information please feel free to contact me john@vfxforge.com. I am a 3D generalist living in Australia looking to join a team of creative people in VFX, games, advertising and feature film work.

John Chen 3D Artist - Headphone model

( Click on the image for 1080p Hi res image )
This model was created in Maya using poly and nurbs modeling techniques, texture maps were custom painted in Mudbox and Photoshop with normal maps generated for leather ear cups.
No post work has been done on the images rendered from Mental Ray.

The track is called “Understatement” produced by me, you can download the 320 mp3 here > soundcloud.com/​drumnbass/​understatement-trance

I completed my Cert IV in Graphic Design at Shillington college in Brisbane Dec 07′.

Here is a copy of my printed portfolio on scribd

John Chen Print Portfolio A3-PC

port1.jpg

Modeled in Maya 2011, texture painted in Mudbox, rendered with Mental Ray and composited in Photoshop.

raw Mental Ray render

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