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	<title>Comments for Visual FX | Animation | 3D - VFXForge.com</title>
	<atom:link href="http://www.vfxforge.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.vfxforge.com</link>
	<description>vfxforge blog</description>
	<lastBuildDate>Wed, 21 Dec 2011 22:16:59 +0000</lastBuildDate>
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		<title>Comment on More Maya DMM simulations! by John</title>
		<link>http://www.vfxforge.com/blog/more-maya-dmm-simulations/comment-page-1/#comment-491</link>
		<dc:creator>John</dc:creator>
		<pubDate>Wed, 21 Dec 2011 22:16:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.vfxforge.com/?p=1529#comment-491</guid>
		<description>Hi Serg! good to see you, thanks for visiting my blog. What scene are you working on at the moment?</description>
		<content:encoded><![CDATA[<p>Hi Serg! good to see you, thanks for visiting my blog. What scene are you working on at the moment?</p>
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		<title>Comment on More Maya DMM simulations! by Serg</title>
		<link>http://www.vfxforge.com/blog/more-maya-dmm-simulations/comment-page-1/#comment-490</link>
		<dc:creator>Serg</dc:creator>
		<pubDate>Wed, 21 Dec 2011 08:11:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.vfxforge.com/?p=1529#comment-490</guid>
		<description>Sweet physix simulation :D I&#039;m also working (animation) on the cerebus movie :D</description>
		<content:encoded><![CDATA[<p>Sweet physix simulation <img src='http://www.vfxforge.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />  I&#8217;m also working (animation) on the cerebus movie <img src='http://www.vfxforge.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		<title>Comment on Maya to Motionbuilder 2012 HumanIK Reference Joint Bug by John</title>
		<link>http://www.vfxforge.com/blog/maya-to-motionbuilder-2012-humanik-reference-joint-bug/comment-page-1/#comment-474</link>
		<dc:creator>John</dc:creator>
		<pubDate>Mon, 17 Oct 2011 02:44:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.vfxforge.com/?p=1178#comment-474</guid>
		<description>Hi, Yes work around was to characterise in Mobu and not in Maya ( reference joint works fine that way ) or don&#039;t use the built-in Reference joint and just create a custom global move parent. I&#039;m not sure if they fixed this in the new service packs as I havent had to plaly with Mobu for a while.</description>
		<content:encoded><![CDATA[<p>Hi, Yes work around was to characterise in Mobu and not in Maya ( reference joint works fine that way ) or don&#8217;t use the built-in Reference joint and just create a custom global move parent. I&#8217;m not sure if they fixed this in the new service packs as I havent had to plaly with Mobu for a while.</p>
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		<title>Comment on Maya to Motionbuilder 2012 HumanIK Reference Joint Bug by Jason B</title>
		<link>http://www.vfxforge.com/blog/maya-to-motionbuilder-2012-humanik-reference-joint-bug/comment-page-1/#comment-473</link>
		<dc:creator>Jason B</dc:creator>
		<pubDate>Mon, 17 Oct 2011 02:24:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.vfxforge.com/?p=1178#comment-473</guid>
		<description>Interesting. Thanks for posting this. What was the final verdict? Did you find a work-around? Or did a hotfix/servicePack get the issue resolved?

Thx
OZ</description>
		<content:encoded><![CDATA[<p>Interesting. Thanks for posting this. What was the final verdict? Did you find a work-around? Or did a hotfix/servicePack get the issue resolved?</p>
<p>Thx<br />
OZ</p>
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		<title>Comment on important notes regarding FBIK rig in maya by John</title>
		<link>http://www.vfxforge.com/blog/important-notes-regarding-fbik-rig-in-maya/comment-page-1/#comment-468</link>
		<dc:creator>John</dc:creator>
		<pubDate>Sun, 25 Sep 2011 05:03:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.vfxforge.com/?p=1081#comment-468</guid>
		<description>Hi Orlando, I gave up on FBIK and switched to HIK ( which is similar to FBIK but much better in terms of transfer / edit / hand-key animation from mocap. )

FBIK is no longer supported from maya 2011 on, my best advice is if your pipeline allows it, switch to HIK. HIK works beautifully with animation layers and has seamless IK to FK switching.

gluck!</description>
		<content:encoded><![CDATA[<p>Hi Orlando, I gave up on FBIK and switched to HIK ( which is similar to FBIK but much better in terms of transfer / edit / hand-key animation from mocap. )</p>
<p>FBIK is no longer supported from maya 2011 on, my best advice is if your pipeline allows it, switch to HIK. HIK works beautifully with animation layers and has seamless IK to FK switching.</p>
<p>gluck!</p>
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		<title>Comment on important notes regarding FBIK rig in maya by Orlando</title>
		<link>http://www.vfxforge.com/blog/important-notes-regarding-fbik-rig-in-maya/comment-page-1/#comment-467</link>
		<dc:creator>Orlando</dc:creator>
		<pubDate>Sat, 24 Sep 2011 13:47:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.vfxforge.com/?p=1081#comment-467</guid>
		<description>I am trying to use FBIK (2011) from mocap (mixamo) and adjust with animation layers but having tons of issues getting this to work. Will try above but wondering if you are using animation layers and how you work with it.</description>
		<content:encoded><![CDATA[<p>I am trying to use FBIK (2011) from mocap (mixamo) and adjust with animation layers but having tons of issues getting this to work. Will try above but wondering if you are using animation layers and how you work with it.</p>
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		<title>Comment on the face from the shroud of Turin &#8211; 3D CGi by Lucia Burke</title>
		<link>http://www.vfxforge.com/blog/the_face_from_the_shroud_of_turin3d/comment-page-1/#comment-462</link>
		<dc:creator>Lucia Burke</dc:creator>
		<pubDate>Mon, 22 Aug 2011 07:43:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.vfxforge.com/?p=1135#comment-462</guid>
		<description>Hey, I am so interested and puzzeled by the Shroud and this website gets me guessing even more! Do you think its a fake? Because seriously I have no clue??!! Answers and reasons would be helpful!!!</description>
		<content:encoded><![CDATA[<p>Hey, I am so interested and puzzeled by the Shroud and this website gets me guessing even more! Do you think its a fake? Because seriously I have no clue??!! Answers and reasons would be helpful!!!</p>
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		<title>Comment on Mullosk Parasite &#8211; Speed concept development by Victor</title>
		<link>http://www.vfxforge.com/blog/mullosk-parasite-speed-concept-development/comment-page-1/#comment-460</link>
		<dc:creator>Victor</dc:creator>
		<pubDate>Mon, 08 Aug 2011 12:40:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.vfxforge.com/?p=1337#comment-460</guid>
		<description>Good work in 3d.</description>
		<content:encoded><![CDATA[<p>Good work in 3d.</p>
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		<title>Comment on Say Cheese! Mudbox Sculpt by John</title>
		<link>http://www.vfxforge.com/blog/say-cheese-mudbox-sculpt/comment-page-1/#comment-409</link>
		<dc:creator>John</dc:creator>
		<pubDate>Tue, 03 May 2011 07:40:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.vfxforge.com/?p=1015#comment-409</guid>
		<description>Thanks :) yes, mudbox is a great program to use, in my opinion it is more user friendly than zbrush. But Zbrush has many more tools. Good luck!</description>
		<content:encoded><![CDATA[<p>Thanks <img src='http://www.vfxforge.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  yes, mudbox is a great program to use, in my opinion it is more user friendly than zbrush. But Zbrush has many more tools. Good luck!</p>
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		<title>Comment on Say Cheese! Mudbox Sculpt by Rodrigo</title>
		<link>http://www.vfxforge.com/blog/say-cheese-mudbox-sculpt/comment-page-1/#comment-408</link>
		<dc:creator>Rodrigo</dc:creator>
		<pubDate>Mon, 02 May 2011 15:02:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.vfxforge.com/?p=1015#comment-408</guid>
		<description>Hello Chen,


Just found your blog searching things about Autodesk MudBox in Google and after read your post, honestly I felt commited to write a simple sentence for you:

&quot;Congratulations for your Artwork!&quot;

PS: I am noob at MudBox too. Got this 2 days ago and I am feeling well after look some artwork as yours posted here.


Regards,</description>
		<content:encoded><![CDATA[<p>Hello Chen,</p>
<p>Just found your blog searching things about Autodesk MudBox in Google and after read your post, honestly I felt commited to write a simple sentence for you:</p>
<p>&#8220;Congratulations for your Artwork!&#8221;</p>
<p>PS: I am noob at MudBox too. Got this 2 days ago and I am feeling well after look some artwork as yours posted here.</p>
<p>Regards,</p>
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