May 2014 13

A sad day to hear Mr Giger passed away today, journey well sir, you are and always will be an influence in my art.

Mar 2014 08

Denarius painting

Denarius – 40cm x 30cm Acyrlic.
Calling this done, started work on this early Jan, one of the most technically challenging pieces, hair, skin, water and silk dress. lots of semi opaque things. top it all off its a small canvas, which meant lots of tiny strokes. definitely going for a bigger canvas next time.

Feb 2014 28

Winnie the werewolf

DOWNLOAD WINNIE RIG BETA! – https://drive.google.com/file/d/0ByyQ1ZI2bOfMaE9aOE5NdDAzWDA/edit?usp=sharing

License – Free for non commercial use, read the license PDF for ZIP password, if you download the rig, please send me a note of where you used it, I’d love to see some cool animation with it!

TIP: it is wise to turn off the hair geo layer when animating for faster response, also turn off smoothing in the main controller window attribute. The rig works best with Viewport 2.0, but not with viewport AO due to the geo hair.

A fun little personal project to create a complete character ready for production. Winnie is one of the cute characters from the animated movie Hotel Transylvania by Sony Pictures Animation. I just loved the design with her cute silhouette and decided to challenge myself to see how long it would take to build her myself.

The whole process took about 5 full days, which started off as a zbrush sculpt, which was then modelled, rigged and shaded in maya and textured with a mix of Zbrush and Photoshop. For the fur and hair I decided to go with simple plygon plane based hair, so the rig is very light and responsive and easy to render.

Rigg test, realtime render

Thanks for watching and if you are interested in testing out the rig for your personal animation reel, get in contact with me by the email on the top right hand corner of this page. Since I’m not an animator I’d love to see what you guys can do with her.

Please check out the thumbnails bellow for some snap shots of the work in progress.

Creative Commons License
Winnie the Werewolf by John Chen is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
Based on a work at http://www.vfxforge.com/blog/winnie-the-werewolf/.
Permissions beyond the scope of this license may be available at http://www.vfxforge.com/blog/winnie-the-werewolf/.

Feb 2014 27

Mental Ray and Maya, its a love hate relationship, both need each other but its like a bad marriage. :p
Anyway, here is a quick run through of getting mip_matteshadow to work for catching shadows casted by mental ray lights, such as the native IBL. Usebackground shader will not work for MR specific lights.
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